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					| Titre : | Dynamic simulations of multibody systems |  
					| Type de document : | texte imprimé |  
					| Auteurs : | Coutinho, Murilo G, Auteur |  
					| Editeur : | Berlin ; London ; Cham : Springer |  
					| Année de publication : | 2001 |  
					| Importance : | 379 p. |  
					| Format : | 24 cm |  
					| ISBN/ISSN/EAN : | 978-0-387-95192-8 |  
					| Langues : | Anglais (eng) |  
					| Mots-clés : | Informatique dynamique Simulation
 Dynamic simulations -- Multibody systems
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					| Index. décimale : | 681.3.068 Automatisation de la programmation.Traducteurs.Générateurs.Compilateurs.Autocodes. Assembleurs
 |  
					| Résumé : | This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies, such as a jet flow of water pushing dry flowers away on a patio. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder where parts are dropped on a conveyer belt and are positioned and aligned as they hit fences strategically placed on the conveyer and used to align the parts to a specific orientation. The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers who want to learn and incorporate physically based dynamic simulation features in their own systems. All mathematical algorithms and implementations are described in detail in the appendices.
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					| Note de contenu : | Sommair: Computational dynamics
 Hierarchical representation of 3D polyhedra
 Particle systems
 Rigid body systems
 Articulated rigid body systems
 Appendices:
 Useful 3D geometrical constructions
 Numerical solution of ordinary differential equations of motion
 Quaternions. Rigid body mass properties
 Useful time derivatives
 Convex decomposition of 3D polyhedra
 Linear complementarity problem
 Software implementation
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Dynamic simulations of multibody systems [texte imprimé] / Coutinho, Murilo G , Auteur . - Berlin ; London ; Cham : Springer , 2001 . - 379 p. ; 24 cm.ISBN  : 978-0-387-95192-8Langues  : Anglais (eng ) 
					| Mots-clés : | Informatique dynamique Simulation
 Dynamic simulations -- Multibody systems
 |  
					| Index. décimale : | 681.3.068 Automatisation de la programmation.Traducteurs.Générateurs.Compilateurs.Autocodes. Assembleurs
 |  
					| Résumé : | This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies, such as a jet flow of water pushing dry flowers away on a patio. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder where parts are dropped on a conveyer belt and are positioned and aligned as they hit fences strategically placed on the conveyer and used to align the parts to a specific orientation. The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers who want to learn and incorporate physically based dynamic simulation features in their own systems. All mathematical algorithms and implementations are described in detail in the appendices.
 |  
					| Note de contenu : | Sommair: Computational dynamics
 Hierarchical representation of 3D polyhedra
 Particle systems
 Rigid body systems
 Articulated rigid body systems
 Appendices:
 Useful 3D geometrical constructions
 Numerical solution of ordinary differential equations of motion
 Quaternions. Rigid body mass properties
 Useful time derivatives
 Convex decomposition of 3D polyhedra
 Linear complementarity problem
 Software implementation
 | 
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